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    <title>Game Launch Guide</title>
    <link>https://gamelaunchguide.com/</link>
    <description>Game Launch Guide covers indie game marketing, positioning, Steam pages, demos, wishlist strategy, community building, and launch campaigns.</description>
    <language>en</language>
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    <item>
      <title>Your Steam Page Needs Proof, Not a Bigger Feature List</title>
      <link>https://gamelaunchguide.com/blog/steam-page-social-proof-indie-launch</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/steam-page-social-proof-indie-launch</guid>
      <pubDate>Wed, 08 Jul 2026 04:00:00 GMT</pubDate>
      <category>Steam Marketing</category>
      <description>A practical Steam page social proof guide for indie developers: what proof belongs on your page, where to place it, and what to avoid before launch.</description>
    </item>
    <item>
      <title>Your Steam Page Should Ask for One Next Action, Not Five</title>
      <link>https://gamelaunchguide.com/blog/steam-page-one-next-action</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/steam-page-one-next-action</guid>
      <pubDate>Wed, 01 Jul 2026 04:00:00 GMT</pubDate>
      <category>Steam Marketing</category>
      <description>A practical Steam page CTA strategy for indie developers: pick one next action, reduce choice overload, and route players based on launch stage.</description>
    </item>
    <item>
      <title>Your Demo Should Sell One Repeatable Moment, Not Your Whole Game</title>
      <link>https://gamelaunchguide.com/blog/indie-demo-repeatable-moment</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/indie-demo-repeatable-moment</guid>
      <pubDate>Wed, 24 Jun 2026 04:00:00 GMT</pubDate>
      <category>Launch Strategy</category>
      <description>A practical indie game demo strategy for Steam Next Fest, creator outreach, and wishlists: sell one repeatable moment instead of the whole game.</description>
    </item>
    <item>
      <title>Your Steam Capsule Art Is Not Branding, It&apos;s Ad Creative</title>
      <link>https://gamelaunchguide.com/blog/steam-capsule-art-ad-creative</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/steam-capsule-art-ad-creative</guid>
      <pubDate>Wed, 10 Jun 2026 04:00:00 GMT</pubDate>
      <category>Steam Marketing</category>
      <description>A practical guide to Steam capsule art for indie games: what the tiny store asset must communicate, why branding is not enough, and how to test it before launch.</description>
    </item>
    <item>
      <title>Most Indie Press Kits Need a Point of View, Not a Folder of Assets</title>
      <link>https://gamelaunchguide.com/blog/indie-press-kit-point-of-view</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/indie-press-kit-point-of-view</guid>
      <pubDate>Wed, 03 Jun 2026 04:00:00 GMT</pubDate>
      <category>Press &amp; Creator Outreach</category>
      <description>A lot of indie press kits are technically complete and still hard to use. If your kit reads like a storage bin instead of a sharp editorial angle, creators and journalists do extra sorting work and often move on.</description>
    </item>
    <item>
      <title>Most Indie Games Need a Nickname Before They Need a Launch Plan</title>
      <link>https://gamelaunchguide.com/blog/indie-game-nickname-launch-marketing</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/indie-game-nickname-launch-marketing</guid>
      <pubDate>Wed, 27 May 2026 04:00:00 GMT</pubDate>
      <category>Launch Strategy</category>
      <description>A lot of launch plans fail because the game has no portable identity. If players, creators, and even your own team cannot compress the pitch into a sticky nickname, your marketing keeps doing extra work.</description>
    </item>
    <item>
      <title>Most Launch Campaigns Need a Spectator Moment Before They Need a Sales Pitch</title>
      <link>https://gamelaunchguide.com/blog/launch-campaign-spectator-moment</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/launch-campaign-spectator-moment</guid>
      <pubDate>Wed, 20 May 2026 04:00:00 GMT</pubDate>
      <category>Launch Strategy</category>
      <description>A lot of indie launches talk like every viewer is one click away from buying. They are not. Most people meet your game as spectators first. If your campaign gives them nothing fun to watch or retell, the sales pitch arrives too early.</description>
    </item>
    <item>
      <title>Your Steam Page Should Win One Argument, Not Explain the Whole Game</title>
      <link>https://gamelaunchguide.com/blog/steam-page-win-one-argument</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/steam-page-win-one-argument</guid>
      <pubDate>Wed, 13 May 2026 04:00:00 GMT</pubDate>
      <category>Steam Marketing</category>
      <description>A lot of indie Steam pages try to explain every system, every mood, and every feature at once. That usually lowers conversion. The better page picks one sharp argument, then makes the right player believe it fast.</description>
    </item>
    <item>
      <title>Your Launch Date Is Competing With Habits, Not Just Other Games</title>
      <link>https://gamelaunchguide.com/blog/launch-date-competing-with-player-habits</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/launch-date-competing-with-player-habits</guid>
      <pubDate>Wed, 06 May 2026 04:00:00 GMT</pubDate>
      <category>Launch Strategy</category>
      <description>Most indie teams choose a launch date by checking for big releases. That matters. Player habits matter more. If your game shows up when your audience is busy, tired, broke, or in the middle of another ritual, the page can look weaker than it really is.</description>
    </item>
    <item>
      <title>Your Steam Tags Are Attracting the Wrong Players</title>
      <link>https://gamelaunchguide.com/blog/steam-tags-attracting-wrong-players</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/steam-tags-attracting-wrong-players</guid>
      <pubDate>Wed, 29 Apr 2026 04:00:00 GMT</pubDate>
      <category>Growth Strategy</category>
      <description>Most indie devs pick Steam tags that sound flattering instead of tags that filter for the right player. That gets you the wrong clicks, the wrong demo expectations, and weaker wishlist conversion.</description>
    </item>
    <item>
      <title>Most Indie Demo Feedback Forms Ask the Wrong Question</title>
      <link>https://gamelaunchguide.com/blog/indie-demo-feedback-form-questions</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/indie-demo-feedback-form-questions</guid>
      <pubDate>Wed, 22 Apr 2026 04:00:00 GMT</pubDate>
      <category>Launch Strategy</category>
      <description>If your demo survey starts with &quot;Did you like it?&quot;, you are collecting politeness, not decisions. Ask where interest dropped, what felt unclear, and why someone still has not wishlisted.</description>
    </item>
    <item>
      <title>Most Indie Steam Pages Waste Their First Four Screenshots</title>
      <link>https://gamelaunchguide.com/blog/steam-page-screenshot-order</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/steam-page-screenshot-order</guid>
      <pubDate>Wed, 15 Apr 2026 04:00:00 GMT</pubDate>
      <category>Marketing</category>
      <description>Most indie Steam pages lead with screenshots that explain the game instead of selling the click. That costs wishlists. Here is the order I recommend instead.</description>
    </item>
    <item>
      <title>Post-Launch Marketing: What to Do in the 90 Days After Your Game Comes Out</title>
      <link>https://gamelaunchguide.com/blog/post-launch-marketing-indie-game-90-days</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/post-launch-marketing-indie-game-90-days</guid>
      <pubDate>Wed, 01 Apr 2026 04:00:00 GMT</pubDate>
      <category>Launch Strategy</category>
      <description>Most indie devs treat launch day like the finish line. It&apos;s not. The 90 days after launch are when you either build long-term momentum or watch your game quietly disappear.</description>
    </item>
    <item>
      <title>The Email List Every Indie Dev Ignores (And Why It Converts Better Than Any Social Platform)</title>
      <link>https://gamelaunchguide.com/blog/indie-game-email-list-marketing-strategy</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/indie-game-email-list-marketing-strategy</guid>
      <pubDate>Wed, 25 Mar 2026 04:00:00 GMT</pubDate>
      <category>Marketing</category>
      <description>Every developer I know is obsessing over TikTok analytics. Almost none of them have an email list. That&apos;s the mistake. Here&apos;s how to build one that actually drives sales.</description>
    </item>
    <item>
      <title>Your Indie Game Trailer Is Boring: The 60-Second Structure That Actually Converts</title>
      <link>https://gamelaunchguide.com/blog/indie-game-trailer-script-structure</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/indie-game-trailer-script-structure</guid>
      <pubDate>Wed, 18 Mar 2026 04:00:00 GMT</pubDate>
      <category>Marketing</category>
      <description>Most indie game trailers open with a logo and lose viewers in 3 seconds. Here&apos;s the shot-by-shot structure I use to turn trailers into wishlist machines.</description>
    </item>
    <item>
      <title>Game Jams Are Underrated Marketing: How Ludum Dare and GMTK Game Jam Get Your Game in Front of Thousands of Players for Free</title>
      <link>https://gamelaunchguide.com/blog/game-jams-indie-marketing-strategy</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/game-jams-indie-marketing-strategy</guid>
      <pubDate>Wed, 11 Mar 2026 04:00:00 GMT</pubDate>
      <category>Audience Building</category>
      <description>Developers treat game jams as learning exercises. The smart ones treat them as audience acquisition. Here&apos;s how a 48-72 hour jam can outperform three months of cold outreach.</description>
    </item>
    <item>
      <title>Why Your Indie Game&apos;s Launch Price Is Probably Wrong (And How to Actually Decide)</title>
      <link>https://gamelaunchguide.com/blog/indie-game-pricing-strategy</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/indie-game-pricing-strategy</guid>
      <pubDate>Mon, 09 Mar 2026 04:00:00 GMT</pubDate>
      <category>Monetization</category>
      <description>Most indie devs either race to the bottom with $4.99 pricing or pick $14.99 because it feels safe. Neither is a strategy. Here&apos;s how to think about pricing as a marketing decision that affects who buys, when they buy, and what they tell their friends.</description>
    </item>
    <item>
      <title>How to Market Your Indie Game on TikTok in 2026: The Complete Playbook</title>
      <link>https://gamelaunchguide.com/blog/market-indie-game-tiktok-2026</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/market-indie-game-tiktok-2026</guid>
      <pubDate>Tue, 24 Feb 2026 05:00:00 GMT</pubDate>
      <category>Social Media</category>
      <description>TikTok is the #1 discovery engine for indie games right now. Here&apos;s a complete strategy for going viral, building a community, and converting views into wishlists.</description>
    </item>
    <item>
      <title>Reddit Marketing for Indie Games: Subreddits, Timing, and What Actually Gets Upvoted</title>
      <link>https://gamelaunchguide.com/blog/reddit-marketing-indie-games-guide</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/reddit-marketing-indie-games-guide</guid>
      <pubDate>Sat, 21 Feb 2026 05:00:00 GMT</pubDate>
      <category>Social Media</category>
      <description>Reddit can make or break your indie game launch. Learn which subreddits matter, when to post, and how to avoid getting downvoted into oblivion.</description>
    </item>
    <item>
      <title>Building a Discord Community Before Your Game Launches (And Why It&apos;s Non-Negotiable)</title>
      <link>https://gamelaunchguide.com/blog/build-discord-community-before-launch</link>
      <guid isPermaLink="true">https://gamelaunchguide.com/blog/build-discord-community-before-launch</guid>
      <pubDate>Wed, 18 Feb 2026 05:00:00 GMT</pubDate>
      <category>Community Building</category>
      <description>Your Discord server is your most valuable marketing asset. Here&apos;s how to build an engaged community of 1,000+ members before you even have a release date.</description>
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